[IPOL announce] new article: The Heeger & Bergen Pyramid Based Texture Synthesis Algorithm

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Mon Nov 17 15:56:12 CET 2014


A new article is available in IPOL: http://www.ipol.im/pub/art/2014/79/

Thibaud Briand, Jonathan Vacher, Bruno Galerne, and Julien Rabin,
The Heeger & Bergen Pyramid Based Texture Synthesis Algorithm,
Image Processing On Line, 4 (2014), pp. 276–299.
http://dx.doi.org/10.5201/ipol.2014.79

Abstract
This contribution deals with the Heeger-Bergen pyramid-based texture 
analysis/synthesis algorithm. It brings a detailed explanation of the 
original algorithm tested on many characteristic examples. Our analysis 
reproduces the original results, but also brings a minor improvement 
concerning non-periodic textures. Inspired by visual perception 
theories, Heeger and Bergen proposed to characterize a texture by its 
first-order statistics of both its color and its responses to multiscale 
and multi-orientation filters, namely the steerable pyramid. The 
Heeger-Bergen algorithm consists in the following procedure: starting 
from a white noise image, histogram matchings are performed to the noise 
alternatively in both the image domain and steerable pyramid domain, so 
that the corresponding histograms match the ones of the input texture.




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