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A new article is available in IPOL:
<a class="moz-txt-link-freetext" href="http://www.ipol.im/pub/art/2014/81/">http://www.ipol.im/pub/art/2014/81/</a><br>
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Julie Digne, <br>
An Analysis and Implementation of a Parallel Ball Pivoting
Algorithm, <br>
Image Processing On Line, 4 (2014), pp. 149–168. <br>
<a class="moz-txt-link-freetext" href="http://dx.doi.org/10.5201/ipol.2014.81">http://dx.doi.org/10.5201/ipol.2014.81</a><br>
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Abstract<br>
The problem of surface reconstruction from a set of 3D points given
by their coordinates and oriented normals is a difficult problem,
which has been tackled with many different approaches. In 1999,
Bernardini and colleagues introduced a very elegant and efficient
reconstruction method that uses a ball pivoting around triangle
edges and adds new triangles if the ball is incident to three points
and contains no other points. This paper details an implementation
and parallelization of this algorithm.<br>
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